current list of bugs
Pipe Down! » Devlog

Really happy to have fill up, overfill, and overflow working, despite introducing (and exposing) some issues along the way:
- Water needs to attempt to pass through itself / waterfalls not seeked through when seeking left / right
- fallbackCandidates reporting double numbers in the logs: 14, 19, 14, 19
- Water repeating messages forever even when there's no more water being created - likely an unclosed fallback candidates loop that is looking for an empty cell but not finding it:
- canFillUp called on (16,17)
- Cell above is not empty: water
- canFillUp called on (16,18)
- Cell above is not empty: water
- canFillUp called on (16,19)
- Cell above is not empty: water
- canFillUp called on (16,17)
- Water not reverting to OG logic after fill, overflow, fallback (as seen in debug logging)
- Water overflow and water fill should be able to co-routine so that water can fall down the side of the structure while the structures final row gets filled
- All 40 rows are being searched when looking for fallbackcandidates (and potentially otherwise?) even when logically it should be more efficient than that - water can only spawn above in a structureless situation - no need to seek 40 cells
Pipe Down!
a 1-bit liquid physics game
Status | In development |
Author | Dark Tree Media |
Genre | Simulation, Puzzle |
Tags | Indie, No AI, Playdate, Retro, Tileset |
More posts
- Water Logic - Overflowing3 days ago
- hello? can you hear me?9 days ago
Leave a comment
Log in with itch.io to leave a comment.